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Happy Thanksgiving! - Posted by MegaMan1311 on 11-27-2008
Happy Thanksgiving to everyone in the US. Enjoy the turkey, ham, or whatever else you eat.

Happy Thanksgiving!
MegaMan1311

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Happy 3rd Anniversary TCN! - Posted by MegaMan1311 on 11-14-2008
Wow, its only been three years? Amazing how time flies when you are having fun, isn't it? Happy birthday TCN! Its been a great 3 years, hasn't it?

I know things have been everything but smooth the last few months with everyone being in school. Because of school, I haven't even been able to work on TCN, but I am proud to be the one that says that we are going to hang in, and get through through this!

I look forward to seeing TCN grow and prosper in the next year, and all the years after it!

Because of the occasion, I've prepared some gifts, celebrating 20 years of Rockman, and 3 years of TCN!

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Wallpapers:
1024x768
1280x1024
1920x1200
iPhone / iPod Touch V1
iPhone / iPod Touch V2

Signatures:
Signature 1
Signature 2 (A Big Thank You to OmegaPrime02 for this one!)
Signature 3 (Thanks to Netto Hikari90 for this one!)
Signature 4 (Thanks to Netto Hikari90 for this one!)

If any member, staff, or guest wants to give a happy birthday speech to TCN, put it in a comment please! The good ones will be added here.

Happy Birthday TCN! May you have many more!
MegaMan1311

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Zero Five Announcement Message - Posted by Omegaprime02 on 11-12-2008
Me and a number of people at The Cyber Network have been working a bit on a project that we have decided to (publicly) announce.

We have been working on a game that is the continuation of the Zero series. Now, I know that many people will disagree with the idea of making a new Zero game. But I am pleased it inform you that it will not be like them in many ways. Ranging from the basic content to the way the game is played to even the size of the game we are changing it to make it better than what Capcom could have, because this is a fan project, we are not limited by the same constraints.

To begin with, it?s going to be free, like all fan games must be, it will work on both PC and Mac, we are also contemplating on porting it to the Wii and XBox 360 gaming systems, it is not constrained by a size limit, and because of that I decided to construct it not as a 2D shooter, but as an open 3D Action/Adventure game. We have a commercial grade game engine that we are planing to modify to be able to use in whatever way we wish to use it in.

Currently, the things we (the Zero 5 Team) have agreed on is a multi-region based game with three tiers of bosses, the Commanders, the Generals, and the Leaders. The Leaders are bosses in the middle, that grant access to a power that is incredibly destructive, and at the end, where you verse Enigma, the primary antagonist.

Instead of a mission based game, I plan for the game to be like Mercenaries in the way that it is an open world game, but this will go beyond the boundaries of just Korea like in Mercs, the plan is that it will use an algorithmic system to generate an entire planet that can be traveled across in every way imaginable, other than in space. To allow this, the entire world to be totally open to anyone. There is also a dynamic transport system, which includes an airship, the ZX like teleporter system, vehicles, a system that uses the boost (AKA Dashing) system, and, of course, the old fashioned method that involves those things we all use that seem to have the strange name of legs.

This is the message that was placed on other sites, it is not a fake, but in fact true, this is the official topic for TCN and is where all in-site questions about the game should be asked, MegaMan1311 said something about the project getting an independent board, but until that happens, this topic the location for now.

MEGAMAN1311 ADDS: It'll get its own board soon enough, just not yet...

Team members are:
Netto Hikari90
Starboy11
MegaMan1311
Issac
Myself (OmegaPrime02) - The Project Leader
And others that I sadly can't remember... (If you read this, feel free to announce yourselves...)

EDIT BY YOUR FAVORITE ADMIN MEGAMAN1311: Added some better spacing, a few more details, and better punctuation...

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I've got the 8-Bit Blues.... (and Endless Attack Mode) - Posted by MegaMan1311 on 10-8-2008
8-Bit Blues and Endless Attack Mode have been released in North America. I've got nothing else to say, so go download them now!s

Note: Blues = Protoman

Source: Rockman PM

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Mega Man 9 now up for download in PSN - Posted by MegaMan1311 on 9-27-2008
Title says all. I don't have much else to say other than Mega Man 9 has beat every other Wii Ware game in terms of sheer number of purchases, and it has only been out for a week!

Update: As with the Nintendo's WiiWare, PSN is charging $10 for the game.

Credit: Omegaprime02

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New Wallpaper Added & Planning of Desktop Calenders - Posted by Dark-Soul on 9-19-2008
If you check on RnR3 official website frequently, you will notice about newly update of their wallpaper section. Its not Red Joker (sadly), but more wallpaper for Acid Ace, with same posture but different background. That's all, but worth to collect for some of you.

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Now unto the desktop calenders. E-Capcom planning of Desktop Calenders in the future, each themed after Red Joker and Black Ace. And also another sweet news, according to Dengeki, the desktop calender will included a white card that going to be used in MMSF3/RnR3.

Credit: Protodude's Blog

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MM9 Exact Release Date - Posted by Dark-Soul on 9-19-2008
The game will be released for download on the September 22 for the Wii. Playstation Network gets it September 25th, and XBLA will have it October 1!


Direct quote from Capcom-unity, simple but yet informative. Oh and, the release date is for North America only.
Oh wait, where is the X360 release date? Though, X360 users are must wait for the release date.

Credit: Capcom-unity

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Megaman 9 retail package, release date, and apparel. - Posted by MegaMan1311 on 9-16-2008
Wow, fairly long title, but fairly short news post.

Megaman 9 may have a retail package on dvd to be released only on the Capcom Unity store in very limited quantities (200). Read here for details.

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Click on the picture for full size. If you get a page not found error, refresh the page a couple of times. If that doesn't work, then view the link to the article for the pictures.


Sources (IGN) say that Megaman 9 will be released on September 22nd. This isn't speculation! Can't wait!

Next, I don't know if this is new or not, but on the Capcom Unity Shop, there are 8-Bit Rockman shirts for sale! Show your Rockman fandom by wearing these shirts everywhere you go (but please wash them after use. Please?)

Sources: Rockman PM

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Rockman 9 Update - Posted by Dark-Soul on 9-15-2008
Check Gamespot for some new added screenshot and also official art of Megaman 9. And yes, its in high resolution.

And also...
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...quote from TMMN.
Here's what's written about the newly revealed robot masters:

DRN.067: Splash Woman
A robot who performs rescue work in situations such as sinking ships and people in oceans. Her special weapon is the Laser Trident. It fires a laser that has penetration ability.

DRN.068: Plug Man
A line inspection robot at a television set factory. He carries out the final check on the products with a sharp eye. His special weapon is the Plug Ball. It fires a plasma ball that runs along the ground.

DRN.069: Jewel Man
A robot that works in a diamond mine. He is in charge of polishing work with his skilled fingers. His special weapon is the Jewel Satellite. It protects the body with rotating diamonds.

DRN.070: Hornet Man
A robot who managaes a flower theme park. He possesses knowledge pertaining to flowers from around the world. His special weapon is the Hornet Chaser. It fires a bee-like device the pursues its targets.

DRN.072: Galaxy Man
An assisstant robot at a space laboratory. He has a brain that can instantly perform calculations of rocket trajectories. His weapon is the Black Hole Bomb. It creates a black hole that sucks up projectiles and enemies.


Side note, while we're speculating if Mega Man 9 will release on the 22nd, iNSIDE has confirmed that Rockman 9 will release in Japan on September 24th. Does this back up the US release speculation at all? Time will tell.

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Heap update of RnR 3 (Missed Part) - Posted by Dark-Soul on 9-15-2008
So here, I come again. You guys already missed some part of big RnR 3 news lately, so here I will post them to "payback" those missed part of news.

The last update about wallpaper section has been told by Sol, even its already bit of late, but we got update for wallpaper. Just to remind again, that Red Joker Wallpaper already been uploaded by Capcom in Wave Station's wallpaper gallery. And let see, if we can get another two new wallpaper of Red Joker. (Black Ace got 2, why not?)

Remember about Rockman Summer Festival news, that we must wait CoroCoro for more information about the new version (Red Joker version)? Well, CoroCoro do really put those issue and here they are.

First its from COCOROG, now we got the very first of artwork of Red Joker finalize form, it also mention that Red Joker describe as full armored Rockman.

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On the picture, you also can see some screenshot of Finalize Noise Big Bang for Red Joker, which is called Red Gaia Eraser. Well, Rockman will charge/gathers some energy to his Noise Generator (located on his shoulder), after that the generator detaching themselves, hover across the field. And they firing a massive red laser that causes a large explosion on the field.

So here are the image step:
Image Image Image Image Image Image


Just like Black Ace, Red Joker will be available until he got Joker program from Satellite Police. And also other than got massive damage Noise Big Bang called Red Gaia Eraser, the charge shot will also change into a flame thrower.

And also in the official site of RnR 3, Capcom also explain something about the system. Noise Level rises when a Virus is attacked with an 'overkill' none elemental Card. If your Noise Ratio is at 0%-49% when transformed, Rockman will 'Form Out', the process of changing shape. Changing shape allows added damage to attacks and other abilities. When Noise is over 50%, Rockman will move to 'Color Out' mode, allowing his transformation to reach its full potential. The example used is Ox Noise: Ox Noise gains a Heat Canon charged shot and the ability to perform its NFB, Atomic Blazer. But don't forget, noise change also have elemental weakness. If you got damage from your elemental weakness, then your noise ratio will turn to 0% and you will be turn back into normal Rockman (Note: Cygnus Noise elemental weakness are sword). When reach 200% of noise ratio, you will turn yourself into Finalize form, mean you're allowed to access satellite server and give you some exclusive cards (random).

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Capcom has also opened up RnR 3 official site for mobile. In here you will get information of RnR 3 and some downloadable wallpapers for your mobile.

The Satellite Serves has updated as well. Entering in the code, 395656, allows you to view a secret document concerning 'Project TC', the ability to Trans On. Also, you can view some schematics of Acid Ace.

Next on Neowing, I'll quote from TUS.
Next up, Neowing has created a merchandise entry for the new modification cards for this game. Renamed as Noise Modification Gear, the cards work similarly to the Wave Command Cards/Touch Command System from Shooting Star Rockman 2. Cards are entered into the game by placing the card onto the touch screen and then punched into the game. There are now different classes of cards.

Noise Cards: Split into five categories - Spade/Heart/Club/Diamond/Shooting Star Joker. They provide power ups to the Noise Changes.

Reson Cards: Possibly short for "Resonate". These provide power ups for the Finalized Noise Changes. Apparently, the power ups can be shared with teammates (Brother Band members?) and the cards can also be used to switch the ultimate form of the game.

White Cards: These are special cards that can be downloaded into the game and entered into the folder. We already know of two cards from the Rockman Summer Festival. High Speed Black Ace is a White Card that will randomly roulette between four attacks - Meteorite Barrage, Gravity Plus, Attack +10, or Beast Swing 1. Powered Red Joker will roulette between the following - Atomic Blazer, Heat Upper, Attack +10, or Beast Swing 1. Overall, White Cards work similarly to most Wave Command Cards we came to know of in the previous game as well as the Tribe Attack Cards that came with early shipments of Shooting Star Rockman 2.

A booster pack of cards will contain five different cards and sell for 210 yen each.


Now unto promotional pamphlet...

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Image Image Image


Another quote from TUS.
A clever observation is made in the report. The helmet designs for Rockman Black Ace and Rockman Red Joker have some resemblance to the horns of the Kabutomushi (Japanese rhinoceros beetle) and Kuwagata (Japanese stag beetle) respectively. It's amusing, as these two transformations are being contrasted against one another whereas the Kabutomushi and Kuwagata are always considered as rivals among beetles and many references to them have been made across television, anime, and games.

t is mentioned that Shooting Star Rockman 3 will be featured at the upcoming World Hobby Fair, so hopefully we'll have lots of new information then. Attending the convention will reward players with Shooting Star Candy Sticks, which may include a promotional message on them. Perhaps it's Angou Mail? Or maybe the Lotto Number System from the EXE series will return as suggested by the report. These same candy items can be purchased in game at the school cafeteria for 10 Zenny each, though their effect in game is unknown.

There's also mention of a group called Production I.G., who will be responsible for the anime commercial movies that we should be seeing very soon.


The file Code No. 001is Acid Ace. Stands 186 centimeters tall with a mass of 73 kg. Main weapon are Acid Blaster (can transform into a sword, from previous news, and also combine with battle cards). Armed up with Anti Ballistic Shields on each shoulder. The head contains the Acid Wave Analyzer (basically processes what Acid Ace sees and runs it through Acid's installed database).That will enhanced bt Acid's high-speed processing ability. The Wing Verniers on his back help him channel his energies as well as mantain control of his high speed in battle (my opinion, like neutralizer :P). He also bears the Satella Police Emblem on his chest.

And also thanks to TUS for scans of CoroCoro 10.

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(Click thumbnails to get bigger size)


There's an announcement concerning the new Shooting Star Rockman manga by Takamisaki Ryou, artist for the Rockman.EXE manga series. Premiering in the December issue of Coro Coro 12 (November, 11th).

Credit: The UnderSquare, Protodude's Blog, and some other website that already been listed on the news.

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